Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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int | main (int argc, char **argv) |
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int main | ( | int | argc, |
char ** | argv ) |
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Definition at line 10 of file main.cpp.
References app, QString::asprintf(), cb, QRhi::create(), QRhi::D3D12, QRhiBuffer::Dynamic, QRhiGraphicsPipeline::TargetBlend::enable, QRhiVertexInputAttribute::Float2, QRhiVertexInputAttribute::Float3, QImage::Format_RGBA8888_Premultiplied, QRhiShaderStage::Fragment, QRhiShaderResourceBinding::FragmentStage, frame, QShader::fromSerialized(), getShader(), Qt::green, QRhiBuffer::Immutable, QRhi::Metal, QMatrix4x4::perspective(), qBound(), qDebug, qFatal, QRhiResourceUpdateBatch::readBackTexture(), QIODeviceBase::ReadOnly, QRhiTexture::RenderTarget, QRhiTexture::RGBA8, QMatrix4x4::rotate(), QRhiVertexInputLayout::setAttributes(), QRhiVertexInputLayout::setBindings(), QMatrix4x4::translate(), QRhiShaderResourceBinding::uniformBuffer(), QRhiBuffer::UniformBuffer, QRhiResourceUpdateBatch::updateDynamicBuffer(), QRhiResourceUpdateBatch::uploadStaticBuffer(), QRhiTexture::UsedAsTransferSource, QRhiShaderStage::Vertex, QRhiBuffer::VertexBuffer, vertexData, QRhiShaderResourceBinding::VertexStage, and QRhi::Vulkan.