QQuick3DParticleGravity(QQuick3DNode *parent=nullptr)
\qmltype Gravity3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
void setMagnitude(float magnitude)
void setDirection(const QVector3D &direction)
void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override