QQuick3DParticleSystem * m_system
void magnitudeChangedVariation()
void setPositionVariation(const QVector3D &positionVariation)
void setNormalized(bool normalized)
void setMagnitude(float magnitude)
QVector3D sample(const QQuick3DParticleData &d) override
QQuick3DParticleTargetDirection(QObject *parent=nullptr)
\qmltype TargetDirection3D \inherits Direction3D \inqmlmodule QtQuick3D.Particles3D
void setMagnitudeVariation(float magnitudeVariation)
void setPosition(const QVector3D &position)
void positionVariationChanged()