28 staticBody->sceneRotation());
29 const physx::PxTransform poseOld =
actor->getGlobalPose();
33 actor->setGlobalPose(poseNew);
35 const bool disabledPrevious =
actor->getActorFlags() & physx::PxActorFlag::eDISABLE_SIMULATION;
36 const bool disabled = !staticBody->simulationEnabled();
38 actor->setActorFlag(physx::PxActorFlag::eDISABLE_SIMULATION,
disabled);
physx::PxRigidActor * actor
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
QPhysXStaticBody(QStaticRigidBody *frontEnd)
void createActor(QPhysXWorld *physX) override
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
DebugDrawBodyType getDebugDrawBodyType() override