128 return m_opacityThreshold;
138 return m_adaptiveBias;
143 return m_indirectLight;
153 return m_workgroupSize;
163 return m_indirectFactor;
168 if (m_opacityThreshold == opacity)
171 m_opacityThreshold = opacity;
198 if (m_indirectLight ==
enabled)
208 if (m_samples ==
count)
218 if (m_workgroupSize ==
size)
221 m_workgroupSize =
size;
228 if (m_bounces ==
count)
238 if (m_indirectFactor == factor)
241 m_indirectFactor = factor;
void adaptiveBiasEnabledChanged()
void indirectLightEnabledChanged()
void setOpacityThreshold(float opacity)
void opacityThresholdChanged()
float indirectLightFactor
void setIndirectLightEnabled(bool enabled)
void setIndirectLightFactor(float factor)
void setAdaptiveBiasEnabled(bool enabled)
void setBounces(int count)
bool isAdaptiveBiasEnabled() const
void indirectLightWorkgroupSizeChanged()
void indirectLightFactorChanged()
bool isIndirectLightEnabled() const
void setIndirectLightWorkgroupSize(int size)
int indirectLightWorkgroupSize
void setSamples(int count)
Combined button and popup list for selecting options.
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLenum GLenum GLsizei count
GLenum GLenum GLsizei const GLuint GLboolean enabled